Buccaneer: The Pursuit of Infamy Review
The life of a pirate or a sinking ship?
By Solomon Slay
April 5, 2009 – The pirate genre has been attempted by many game developers with varying levels of success. From “Sid Meyers: Pirates” to various iterations of “Pirates of the Caribbean”, we have seen a variety of pirate activities that these games allow us to partake in. “Buccaneer: The Pursuit of Infamy” has taken a different approach to the pirate genre. They have stripped it down to just one pirate activity: sailing ships while gunning down enemy ships. That pretty much sums up the whole game.
Lets start with the game play since this is my biggest gripe about the game. Most consumers are looking for a game that is fun and has good replayability. Buccaneer is not enough fun and has literally zero replayability. The whole game consists of sailing your ship through various missions while shooting down other ships and stationary turrets on different islands. You can fire cannons off your starboard or port sides, but other than that all you can do is move your ship forward (or slowly backward) and steer left and right. For a game that only offers shooting cannons while sailing around, it had better be fun. But it isn’t fun at all! The cannons are hit or miss (mostly miss). You fire deftly at your targets, usually only hitting them about 20% of the time, and the other 80% of the time you are cursing the lack of an aiming system. Maybe they are trying to capture the primitive weapons of the time. My advice to game developers is to not try to capture frustrating experiences. It just doesn’t make a good game.
Graphically the game is decent. The game is played in a third person perspective. The camera is controlled with the mouse, which makes it easy to look around and shoot at ships that are off to your sides while still steering and moving forward. There are good water effects, and the game really manages to capture the Caribbean colors. The shallow water and white sands are done well and little effect such as hammerhead sharks swimming around and seagulls flying by add to the charisma of the game.
The presentation is campy. The game has a very compact arcade feel to it. The single player missions take place on small square maps. It is unfortunate that the ship movement is so sluggish because it subtracts from the arcade like presentation. Instead I found myself getting frustrated by how long it takes to turn my ship around, only to get sunk by an enemy because my cannons randomly missed the enemy, while their cannons had no trouble hitting me.
After about eight of the single player missions I was bored. They got really repetitive and there was hardly anything new about them after a while. I quickly moved on to the game’s multiplayer mode. This game mode actually showed some potential. Two teams face off on a map where each team possesses a harbor on opposite sides of the map. The goal is to steal cargo from the enemies harbor and make it back to your harbor without getting killed. I liked the game dynamic because it seemed to reward teamwork and provide a little variety to the game. Sailing out with two buddies gives you a much higher chance of survival than if you sail alone. Unfortunately there are not many people playing this game yet, so there are not many options for multiplayer game lobbies. I found only one lobby when I played. This situation could be remedied if more people decide to buy this game. There is potential for this since the game is 50% off on Steam until the 17th of April, which brings the price down to $9.99. But honestly, I think most people will play the demo, draw the same conclusions as me, and pass up this offer.
In the end, this game is fun for a quick campy pirate experience, but lacks any real content or replayability. The single player missions get boring and repetitive within hours. The multiplayer has potential, but who is going to play with you when nobody really wants to shell out money for a relatively poor game? Buccaneer might have some appeal to the casual gamer since it has very simple controls and is very easy to learn, but to most gamers, this game just doesn’t bring enough to the table.
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